alpha · a click-based island RPG
Wyrmcourt
An island, and a great many things on it that want your silver.
Wyrmcourt is a free multiplayer role-playing game you play in a web browser.

New here?
Nobody has a character until they make one, and making one takes a minute.
The old browser-MMO shape, rebuilt properly.
Wyrmcourt is a multiplayer role-playing game you play in a browser, one click at a time. Every character gets a daily click quota, and every step, swing and shop visit spends one. You walk a tile-map island, fight hand-written monsters that fight back in rounds, haul loot home under a weight limit, bank your silver, take errands from a king with a monster problem, and decide - every day - what those clicks were worth.
There is a player market, clans with a chat nobody outside can read, letters between players, an arena, dungeons, and a leaderboard. Nothing accumulates while you sleep except clicks: no idle timers, no tab you are afraid to close.
- A character name. It is what other players see on your chat lines, your letters and the leaderboard. Pick anything; you can change it later from the account panel.
- A password, or a sign-in you already have. One of the two has to exist, or there is no way to prove the character is yours tomorrow.
- An email address, for one purpose: giving the character back when the password goes. You get one confirmation letter and, if you ever ask for it, a password-reset letter. There is no newsletter and nothing is ever sold or handed to an advertiser - the game has no ads.
- If you sign in with Google: we receive your Google account id and, when Google has verified it, your email address. The id is how the island recognises you next time; the address is so you can still get back in if the sign-in ever stops working. Nothing else is requested - no contacts, no files, no calendar - and nothing is written back to your Google account.
No advertising, no analytics, no third-party trackers, and the fonts are served from this same machine so that sentence stays true. The whole of it is in the privacy policy.
One developer, a working island, and characters that get wiped when the balance changes far enough to make old ones nonsense - announced beforehand, every time. Cosmetics and convenience are the only things that will ever be sold; power is not for sale.
Read the wiki for every monster, item, spell and price, generated from the game's own files.