In development · a click-based island RPG
An island, a daily click quota, and a great many things that want your silver.
Wyrmcourt Town
Health: 30 / 30
Real monsters and events from the game. The click limit is real too.
Wyrmcourt is a multiplayer RPG you play in the browser, one click at a time. Every character gets a daily click quota; every step, swing, and shop visit spends one. You walk a tile-map island, fight hand-written monsters that fight back in rounds, haul loot home under a weight limit, and decide - every day - what those clicks were worth.
If you grew up on the 2001 generation of browser MMOs, you already know this loop. If you didn't: it's a daily crossword where the crossword can kill you and take your backpack.
Nothing accumulates while you sleep except clicks. No FOMO treadmill, no tab you're afraid to close.
A goose holds a bridge. A skeleton cannot reconcile you in its ledger. Death comes with a note from gnomes about insurance. The writing is the game.
Silver, weight limits, house storage, a shopkeeper who pays half. Player market and clans are on the road ahead - the other players are the content that never runs out.
Cosmetics and convenience only. Zero power for sale. If that ever changes, you may hunt the developer for sport.
One developer, a working alpha - fights, deaths, insurance, a king with a monster problem - and a click quota waiting for you. Alpha invites go to the Discord first, and early voices get a say in what gets built next.
Play the alpha Join the Discordno launch date · no promises · no idle timers
Or read the wiki first: every monster, item, spell and price, generated from the game's own files.