In development · a click-based island RPG

Wyrmcourt

An island, a daily click quota, and a great many things that want your silver.

A small adventurer and a large goose face off on a stone bridge, the island of Wyrmcourt behind them.
Try it · spend some clicks Clicks left: 10

Wyrmcourt Town

Health: 30 / 30

Real monsters and events from the game. The click limit is real too.

What this is

The old browser-MMO shape, rebuilt properly.

Wyrmcourt is a multiplayer RPG you play in the browser, one click at a time. Every character gets a daily click quota; every step, swing, and shop visit spends one. You walk a tile-map island, fight hand-written monsters that fight back in rounds, haul loot home under a weight limit, and decide - every day - what those clicks were worth.

If you grew up on the 2001 generation of browser MMOs, you already know this loop. If you didn't: it's a daily crossword where the crossword can kill you and take your backpack.

The pillars
Alpha

The island is already playable.

One developer, a working alpha - fights, deaths, insurance, a king with a monster problem - and a click quota waiting for you. Alpha invites go to the Discord first, and early voices get a say in what gets built next.

Play the alpha

no launch date · no promises · no idle timers

Or read the wiki first: every monster, item, spell and price, generated from the game's own files.